jonnify·bcs /bcs/codemojex/rooms-and-modes

B7 · module 2 of 6 · Rooms, Modes, and the Secret

Rooms, modes, and the secret.

A room is a template carrying a mode; a game is one instance in it that snapshots the template and pins a secret of six distinct codes, immutable for its life and, in a Golden Room, sealed behind a commitment until reveal.

Three dives: the room as template and mode, the emoji set and its codes, and the secret and its commitment across the classic and the blind mode.

A room template, a game that snapshots it, and a membership. Select a part.
ROM — room templateemoji set · duration · feeseed poola mode and its policies snapshot GAM — one gamethe secret · the timerstateinherits the mode RMP — a membershipjoined · active · leftwith a display alias
readout · Select a part. A ROM is the template carrying a mode; a GAM is one game in it that snapshots the template and holds the secret and state; a RMP is a reified membership.
§1

The three dives

each a leaf, the teaching
§2

The module, in one law

codemojex · rooms, the game, and the secret

B7.2 is where a room becomes a game. A ROM is a template — an emoji set, a duration, a fee, a seed pool, and a mode with its four policies — and a GAM is one game played in it, which at open snapshots the template, draws a secret of six distinct codes from the set, and runs on a timer with a state. A player’s place is a reified RMP membership with a display alias. The emoji are XXYY codes addressing cells of an EMS set backed by an RSC sprite sheet, and a Golden Room draws from a reduced set so the blind game stays tractable. The secret is immutable for the game and, in a Golden Room, sealed behind a commitment published at open and revealed at close, so the blind mode is provably fair. Three dives: the room as template and mode, the emoji set and its codes, and the secret and its commitment.

§4

The doors

the sibling courses
§4

References

sources · related

Sources

Related